![]() ![]() The end of the game is still the same, except that in the third scenario (1882) the Council of Governors does not convene until 1915. The game starts not in 1815 but either in 1820 (apparently so that France isn't too weak at the start of the game), in 1848, the year of revolutions, or in 1882, at the start of the arms race that eventually led to World War I. In the historical scenarios, the player chooses a European industrial power (depending on the scenario, Great Britain, France, Prussia, Germany, Austria-Hungary, Sardinia, Italy, Russia and the Ottoman Empire are available). ![]() In either case, the empire must have a solid economic grounding, which is established by exploitation of the country's resources (wood, ore, etc.), by industry (for example, turning raw materials iron and coal into steel) and by trade. Although victory is determined by the Council of Governors, the game score is determined by how much a player has built, including the size of a Great Power's military, workforce, transportation network, merchant marine, diplomatic standing and number of provinces controlled.Įmpire building can be achieved either through diplomacy or through conquest. If no two-thirds majority is ever reached, the game continues until the year 1915, when the power with the largest number of governors behind it wins the game. Governors in "minor nations" tend to vote for great powers that have favored their country in trade and diplomacy, whereas governors in great powers vote for strong military powers. The goal is to be voted world ruler by a two-thirds majority in the "Council of Governors", in which all provincial governors of the world convene once in a decade. In the first case, the player selects one of seven "great powers" and starts ruling in 1815, a year considered by many historians the beginning of the 19th-century era in the real world. There are two ways to play Imperialism: in a fictional, randomly generated world, or in a historical scenario. The game appears to have been very well thought out (though one might wonder when starting the tutorial game and seeing that various technologies shown with dates in the 1820s were all allegedly purchased in 1815 the dates such as "Spinning Jenny 1828" could be for historical interest, in which case that one, at least, is misleading). The combination of hexagonal tiles and "Minor Nations" suggests that the game may have been one of the inspirations for Civ5 players of the latter may try this game and see what else is familiar.įree to download from FreeGameEmpire, and its numerous help screens are fairly easy to find and probably explain most of what you want to know once you have read them all. Multiplayer or single player against computer nations. Random maps do not represent the real world, and most of the territory names are made up. Imperialism runs in Windows 95 compatibility mode (making a more modern version of Windows a little difficult to read if the game is still open in another window). In Imperialism, the player is the ruler of a 19th-century Great Power (one of seven), and aims to become ruler of the world by conquest or by vote, taking advantage of the Industrial Revolution while moving to world dominance. Imperialism is a formerly freely-downloadable turn-based strategy game for Microsoft Windows and Apple Macintosh computers, developed by Frog City Software and published by Strategic Simulations, Inc. ![]()
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